StarCraft II

I have published two StarCraft II Arcade games, both big projects that I've worked on over the course of several months. The StarCraft II Editor is familiar to me as I've worked with it ever since Wings of Liberty beta, but most of my work with it is unfinished game prototypes, which you can only view as video clips on my StarCraft II YouTube playlist.

To play the games, you must have at least StarCraft II Starter Edition installed, which you can download for free from Battle.net account management! If the game links below don't work for you, copy and paste the link to Windows Explorer address bar or to an in-game chat window, or search for my games by their name on StarCraft II Arcade.

Mad Space

Mad Space is a top-down space shooter arena game for two teams of 1—4 players who battle for the control of capture points. The arena consists of several tiny planets whose gravity pulls ships and projectiles towards them.

Features

  • 2D physics engine with gravity, collisions, and bounces.
  • Team vs team area control game mode with team colored projectiles that only damage the enemy.
  • Arenas with multiple planets to use as cover, and vortexes to fall into and die.
  • Weapon system with primary and secondary fire modes for each weapon.
  • Loadout system with five customizable action bar slots that can each fit a weapon or an ability.
  • A bunch of weapons and abilities to choose from.
  • Fully sortable, round-based statistics for kills, deaths, damage dealt, and damage done for each player.
  • Banking for hotkey binds, loadouts, and statistics for played rounds and victories.

Background

The project was started in 2013 as a complete rework of an earlier prototype with similar mechanics. The physics engine for Mad Space was, for the most part, implemented in a couple of weeks, and since then it's been intensive testing and tweaking to get the actual gameplay the way I wanted it. When Blizzard announced their Rock the Cabinet contest in January 2014, I immediately took the deadline of that contest, May 31, 2014, as the deadline to finish the project.

Game Links

CraftCraft

Background

Quite an over-ambitious project this one, but it exists in a fully playable state. I never finished everything I had planned for it, and in the end, it had grown so big that every small change I wanted to add meant almost entirely rebalancing the game from scratch. If you have never played it before, and if you're a fan of economy management and multitasking, you should definitely give it a try!

Game Links